Ragtime Racing!
July 14th to July 17th, 2006
Download (4.2 MB)

Remember way back when, those old cartoons where everything was black and white, and there was upbeat music playing while everyone walked around humorously? RagTime Racing! bases its style off of those cartoons, and thus a retro racing game is born!

The goal of RagTime Racing! is identical to any other racing game, in that you win by beating all of your opponents around a track. At your disposal are oil slicks to slide your enemy out of control and boosts to gain that extra advantage.

Game Information
Team
Programmer: Jeff Verkoeyen
Sound: Josh Rodasti
Artist: Rob Vickers

Programming
Development Environment: Microsoft Visual Studio 2005
Programming Language: C++ with the OpenGL API
Effective Lines: 2466
Code Tree

Music
Number of tracks: 4
Number of sound effects: 16
Tracks
Right-click and save-as to save the songs
Carshop.mp3
Race.mp3
Title.mp3

Details
RagTime Racing! is the product of less than a single full day of work for the Summer 72 Hour Game Development Competition, as both Josh and Jeff barely had any time to commit to the project. Starting full-time Sunday afternoon, the game's engine quickly sprang from a mock-driving physics engine to a rudimentary race track with static AI and some catchy music.

After the game physics were completed, a level editor very similar to the one used in Adventures and Outlaws was thrown together to create the oval track. The AI was then hardcoded to follow this track and use weapons against the human player.

The last few hours of the competition were spent ensuring that every state of the game smoothly faded in to every other state to give the game a much more polished look. In the end for less than 24 hours of work, we're quite satisfied with the turnout and it couldn't have gone any better!

Screenshots