Remember way back when, those old
cartoons where everything was black and white, and there was upbeat music playing while everyone walked around humorously? RagTime
Racing! bases its style off of those cartoons, and thus a retro racing game is born!
The goal of RagTime Racing! is identical to any other racing game, in that you win by beating all of your opponents around a track.
At your disposal are oil slicks to slide your enemy out of control and boosts to gain that extra advantage.
Game Information Team Programmer: Jeff Verkoeyen Sound: Josh Rodasti Artist: Rob Vickers
Programming Development Environment: Microsoft Visual Studio 2005 Programming Language: C++ with the OpenGL API Effective Lines: 2466 Code Tree
Music Number of tracks: 4 Number of sound effects: 16 Tracks Right-click and save-as to save the songs Carshop.mp3 Race.mp3 Title.mp3
Details RagTime Racing! is the product of less than a single full day of work
for the Summer 72 Hour Game Development Competition, as both Josh and Jeff barely had any time to commit to the project. Starting full-time Sunday afternoon, the game's
engine quickly sprang from a mock-driving physics engine to a rudimentary race track with static AI and some catchy music.
After the game physics were completed, a level editor very similar to the one used in Adventures and Outlaws was thrown together to create the oval track. The AI was then
hardcoded to follow this track and use weapons against the human player.
The last few hours of the competition were spent ensuring that every state of the game smoothly faded in to every other state to give the game a much more polished look.
In the end for less than 24 hours of work, we're quite satisfied with the turnout and it couldn't have gone any better!
Screenshots