Hath Sinned
July 29th to August 1st, 2005
Download (21.7 MB)

Set in a dimly lit house, Hath Sinned is a story of betrayal and murder. Play through Hath Sinned and you will unravel a story of a man whose life is filled with the two vices and whose mystery shall go untold until the game is complete.
Hath Sinned isn't as much a game as it is a work of art. With a perfect setting and music to fit the theme, you may immerse yourself in the mind of this disturbed character.

Game Information
Team
Programmer: Jeff Verkoeyen
Sound: Josh Rodasti
Artist: Camilo Arturo

Programming
Development Environment: Microsoft Visual Studio 6.0
Programming Language: C++ with the OpenGL API
Effective Lines: 3671
Code Tree

Music
Number of tracks: 5
Number of sound effects: 26
Tracks
Right-click and save-as to save the songs
Credits.mp3
End.mp3
Inside.mp3
Theme.mp3
ToTerms.mp3

Details
Day 1: We began the competition with a massive planning session laying out what we wanted to do for the plot. Numerous ideas were bounced around until eventually we decided on a horror game based on a house and a deranged character. Josh and I spent the entire first day writing out ideas on paper (shown right). The game went through numerous drafts to get to the final version. By the end of Day 1, we had a finished plot that we were happy with, so I began designing the game's engine and started sectioning the workload of music and art to Josh and Camus.

Day 2: Most of the game was completed today, with minor tweaks to the game's plot and making sure the feel for the game was decent. We eventually finished the main plot of the game and then finished off by creating the end-game newspaper, complete with three articles (two joke articles and one explaining the plotline). Much pop was drank in this competition, as can be seen on the left.

Screenshots



Day 3: Perhaps it was the fact that we hadn't gotten much sleep, or maybe we had just plain gone insane, but after we finished Hath Sinned we realized we still had almost 12 hours left of the competition: not enough time to add new features to the game and have them work decently. So, instead we invited a friend over (a friend who can't draw, mind you) to do our art for a "mini-game" we were going to create, called Uh Oh, There's a Zombie. This is our "spoof" idea that we did for this competition which was supposed to just be a random flash animation but ended up turning in to a full game by the end of the competition.

To fully appreciate Uh Oh, There's a Zombie, you must first watch the trailer for the original idea found here.

The first thing you'll notice when playing Uh Oh, There's a Zombie is that...there are no zombies. With the amazing music for the game it's almost worth playing just to listen to the tunes as they're both catchy and enjoyable. To top it off, the title screen of the game is mixed with rainbow fonts and a picture of a a smiley face on fire just to make it that much more ridiculous.

Download Uh Oh, There's a Zombie (3.18 MB)

Old Builds (Click any to download the build)
First game build
- Playing with PNG transparency effects thanks to the DevIL library.

Second game build
- Developing the sprite engine and animation system.

Third game build
- Sprite walking animations.
- Background image.
- No collision detection.

Fourth game build
- Collision detection.
- Introduction implemented.

Fifth game build
- House is completely linear.
- Sound effects and background music included.
- Interface implemented.
- Triggers and events implemented.

Sixth game build
- Very close to finished version.