Set in a dimly lit
house, Hath Sinned is a story of betrayal and murder. Play through Hath Sinned and you will unravel a story of a man
whose life is filled with the two vices and whose mystery shall go untold until the game is complete.
Hath Sinned isn't as much a game as it is a work of art. With a perfect setting and music to fit the theme, you may
immerse yourself in the mind of this disturbed character.
Game Information Team Programmer: Jeff Verkoeyen Sound: Josh Rodasti Artist: Camilo Arturo
Programming Development Environment: Microsoft Visual Studio 6.0 Programming Language: C++ with the OpenGL API Effective Lines: 3671 Code Tree
Details Day 1: We began the competition with a massive
planning session laying out what we wanted to do for the plot. Numerous ideas were bounced around until eventually we decided on a horror game based on
a house and a deranged character. Josh and I spent the entire first day writing out ideas on paper (shown right). The game went through numerous drafts
to get to the final version. By the end of Day 1, we had a finished plot that we were happy with, so I began designing the game's engine and started sectioning
the workload of music and art to Josh and Camus.