Somewhere out in the deep
blue sea Blackbeard reigns over a guild known only as "The Pirates' Guild." Men quake in their boots to hear the name of Blackbeard
mentioned, but when they hear of The Pirates' Guild, they vanish in a trail of cowardliness.
As a new recruit to The Pirates' Guild it is your task to rise through the ranks of the guild, eventually gaining the respect of your
fellow pirates and gaining prowess among the islands. From pillaging towns to finding buried treasure, your quest to the top of The
Pirates' Guild will not be an easy one!
Game Information Team Programmer: Jeff Verkoeyen Sound: Josh Rodasti Artist: Rob Vickers
Programming Development Environment: Microsoft Visual Studio 6.0 Programming Language: C++ with the OpenGL API Effective Lines: 5941 Code Tree
Music Number of tracks: 12 Number of sound effects: 7 Tracks Right-click and save-as to save the songs
Details When we started work on Adventures and Outlaws,
we knew we were getting in to something that could very easily bury us in work. Our goal was to design a full-fledged RPG-style game based on pirates, and Adventures
and Outlaws meets that call. Within the first twelve hours of the competition we already had a working engine for the game which included a level editor and basic controls.
With the editor finished, I began work on the guild's quest system and designing the battle system. The battle system itself went through numerous iterations before we
eventually decided on the final version. Also, by the end of day two, Josh had finished all of the music and sound effects so he spent the remainder of the competition
designing the world map (which is huge, I must say).
By the end of the competition, we planned on spending the last end finalizing the game's storyline. However, Josh and I were both enrolled in a summer-school weight training
course for high school which we ended up being forced to attend in the last 5 hours of the competition. After having spent the previous 65+ hours working nonstop on caffeine and
chips we had to then run laps and lift weights for two hours before finally returning and finishing off the game.
Screenshots